

Do note, however, that the new engine won’t be implemented in this version. It’s a step towards the right direction and it definitely looks better than the previous one.ĭaisyFlower has not announced when Qore V0.8 will hit the Internet, but we’ll be sure to keep you posted. In order to showcase the new gib system, DaisyFlower released a brand new gory gameplay video of Qore. Moreover, some of the gibs will stick to the walls – if there are any – and slide down until they hit the ground. Thanks to this new system, blowing a monster to pieces with a shotgun will now send the gibs into the shot direction instead of any direction. You could make all those configurations in the ingame option menu.”ĭaisyFlower has also improved the gib physic system for Qore. as having cemented a genre and inspired future developers to take the concept much. Through its cultural influence, Quake feels at least on par with games like Tetris and Super Mario Bros.

Also i could write my own option menu entries, which means there wouldn’t be a qore.cfg at all. At least 10 games licensed the Quake engine, and, of course, the game spawned sequels in Quake II, Quake III, Quake 4, Enemy Territory: Quake Wars, and more. That means you wouldn’t have to reconfigure the qore.cfg with every update. “The whole shader-section of the qore.cfg would fall away because all those shader-options are present in the form of the ingame options menu in FTEQW. As the modder noted, this engine is better in pretty much every way, and features a more developed particle system. Instead of using the Darkplaces engine, Qore will be now using the FTEQW Engine.
#BETTER QUAKE ENGINES MOD#
Modder ‘DaisyFlower’ has announced that his Brutal mod for Quake, Qore, will switch engines.
